I just found this one the other day. After doing a bit of research, that is, checking youtube for gameplay previews and various other sites for hype, I decided that I would check it out.
Turns out, wasn't too great. Not terrible, mind you, but reallllllllllly needs improvement.
I should point out that I have not yet bothered with the Campaign, just the strategy mode.
You are a solider in an Interplanetary fleet. You command a navel based aircraft carrier on an alien world.
Yeah, that's where I raised an eyebrow too.
You get four of each vehicles. That's it. You can control them RTS style or jump in and control them yourself. It's a neat and very well executed concept. It is, however, fairly limiting. You get four of each and whenever one is destroyed, you have to build one and then have it delivered to you via cargo ship, which can take anywhere from 30 seconds to 5 minutes depending on where you are. Your carrier also runs on fuel, which can be depleted. If you run out, you have to have the cargo ship bring you more. That was quite annoying.
You also have limited line of sight. Your own islands can't see anything, so if the enemy carrier goes nearby, you don't know. Speaking of the enemy carrier, of which there is only one, it's a freaking PAIN.
Whenever you get within radar range of it, it flees like a mouse when you turn on the kitchen light. It's also slightly faster than your own ship, so if the mission is to destroy the enemy carrier, the only way you'll catch it is if it is heading at you.
In closing, I wouldn't buy it. At least not new. Wait for it to go on heavily marked down sale. It's good, but the drawbacks are very, very annoying. But when combat gets going on enemy islands, it becomes really fun.
I do miss being able to tank rush though.
Turns out, wasn't too great. Not terrible, mind you, but reallllllllllly needs improvement.
I should point out that I have not yet bothered with the Campaign, just the strategy mode.
You are a solider in an Interplanetary fleet. You command a navel based aircraft carrier on an alien world.
Yeah, that's where I raised an eyebrow too.
(the Carrier)
You are tasked with liberating a large chain of islands. It plays like an RTS/FPS. You are always controlling something, whether it be the carrier or the Mantis
or the WalrusYou also have limited line of sight. Your own islands can't see anything, so if the enemy carrier goes nearby, you don't know. Speaking of the enemy carrier, of which there is only one, it's a freaking PAIN.
Whenever you get within radar range of it, it flees like a mouse when you turn on the kitchen light. It's also slightly faster than your own ship, so if the mission is to destroy the enemy carrier, the only way you'll catch it is if it is heading at you.
In closing, I wouldn't buy it. At least not new. Wait for it to go on heavily marked down sale. It's good, but the drawbacks are very, very annoying. But when combat gets going on enemy islands, it becomes really fun.
I do miss being able to tank rush though.